Game Designer with a strong emphasis on narrative and a technical focus in Unreal Engine 5, specializing in the intersection of systemic gameplay and immersive storytelling. Experienced in dialogue systems, quest design and Blueprint scripting to create cohesive player experiences. I aim to craft worlds where narrative depth and mechanics work in tandem to drive player engagement.
UE5 · Blueprint Scripting · Dialogue Systems · Quest Design · Mission Flow

Each featured project breaks down its design pillars, gameplay footage and the documentation produced alongside it.

Designed and implemented a turn-based combat boss fight, treating the battle as a story arc with escalating stages, cinematics, and dynamic audio scripting.
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Designed and implemented a full quest system with a dynamic quest log, branching dialogues, and meaningful narrative-driven gameplay outcomes.
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Designed a dynamic race track using splines, implemented vehicle physics, and led UI/sound design for a kart racing experience.
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Explored dialogue systems using Behaviour Trees, cinematic implementation, and emotional narrative scripting validated through iterative playtesting.
View ProjectI am a game designer who loves the narrative aspect of games, driven by the challenge of bridging the gap between compelling storytelling and hands-on technical execution in Unreal Engine 5.
Coming from a unique background that blends literary studies with managing a busy restaurant in Provence, I have learned how to read an audience, adapt on the fly, and orchestrate unforgettable, player-first experiences.
I love jumping directly into the engine to architect quest flows and script branching narratives through Behavior Trees, ensuring that every mechanic serves the story and every player choice carries meaningful weight. As a recent graduate, I am incredibly eager to learn, ready to collaborate, and absolutely thrilled to bring my energy and passion for cohesive design to a studio team.
Faculty of Arts, Letters, Languages and Human Science, Aix-en-Provence
Salon de Provence, France
The Escape Studios, London, UK
Whether you're building a AAA narrative experience or an indie adventure, I'm ready to bring systemic storytelling to your team.