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Specialism Project

Life In A Day

2 Months
Unreal Engine 5
Quest DesignBranching NarrativeBehaviour TreesUI Systems

Designed and implemented a full quest system with a dynamic quest log, branching dialogues, and meaningful narrative-driven gameplay outcomes.

Gameplay Footage
Play on itch.io
Key Contributions
  • 01Designed and implemented a quest in Unreal Engine 5, with objectives stored in a quest log and being updated in the UI.
  • 02Implemented multiple dialogues in the game with branching narrative leading to meaningful impact on the gameplay.
  • 03Improved knowledge of Behaviour Tree in Unreal Engine 5, merging dialogues and mission design.
Documentation
Game Treatment

Game Treatment: Life In A Day

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1 PageDesign Document

A game treatment outlining Life In A Day's design pillars and core engagement loops, covering meaningful dialogues, choice-based narrative impact, and the primary, secondary and tertiary player engagement loops.

Quest Design Document

Quest Design Document: Echoes of You

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Life In A DayDesign Document

Quest design breakdown for 'Echoes of You', where Jonas enters a digital simulation to reconnect with his father, covering the quest tagline, location, theme, and four narrative beats leading to a branching resolution.

Quest Flowchart

Quest Flow Diagram: Life In A Day

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Life In A DayFlowchart

A visual flowchart mapping the quest's progression from the opening cinematic through world traversal, the father dialogue, and the two branching endings: accepting the father's fate or saving him.

Quest Item Design

Quest Items: Nathan's Journal

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Life In A DayDesign Document

Diary page quest items found across The Garden on 'The Leaving' branch, containing Nathan's journal entries on guilt, memory and fatherhood alongside Jonas' branching responses.

Character Bible

Characters Background: Life In A Day

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Life In A DayDesign Document

Character background document covering The Garden's world premise, the player Jonas Ale, his father Nathan Ale, and the hostess Elara-9, detailing each character's backstory, psychological profile, motivations and key themes.

LOCATION: London, UKLOCAL_TIME: 13:27:20 GMTSTATUS: OPEN_FOR_HIRE
© 2026 Joel Seguin·Architect of Agency
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