Designed and implemented a turn-based combat boss fight, treating the battle as a story arc with escalating stages, cinematics, and dynamic audio scripting.
A week-by-week production log tracking research, design iteration, blueprint implementation and playtesting during the development of the turn-based boss battle Decree of the Lich King.
Full game design document for the turn-based boss battle Decree of the Lich King, covering game treatment, character kits for Valeria, Lucien and Kael, status effects, combat dynamics, quick time events, and UI/HUD breakdowns.